Investigation vs Perception: Which D&D Check to Make
One of the coolest mechanics in Dungeons & Dragons (D&D) is rolling the dice for just about everything. From determining the order of play – rolling initiative – to determining whether a random encounter happens, both players and Dungeon Masters (DMs) roll lots during each and every session of gameplay...
Starting Equipment vs Starting Gold: Which One to Pick for Your Players
As the Dungeon Master (DM), you have lots of decisions to make – I mean, literally millions – over the course of a Dungeons & Dragons (D&D) campaign. If you're brand new to DMing, you also have to make a lot of decisions before the first dice is rolled. One such important decision relates to how your players set up their characters: should they have starting equipment or starting gold?...
XP vs Milestone Progression: How to Advance Your D&D Party
Whether you're brand new to Dungeons & Dragons (D&D) or you've been playing for years, you've probably thought about it: how do characters level up? Leveling up – or progression – is an important part of every game, from TTRPGs to video games...
D&D Scheduling: 8 Tips to Get Everyone to the Table
It's so common that it's a joke: playing Dungeons & Dragons is great fun, but finding a schedule to get everyone at the table regularly kills all the joy. As D&D is a game that requires regular planning and coordination between players and the Dungeon Master (DM), it's important to have a schedule of sessions that's frequent enough that everyone remembers where they are in the game and what they want to do next – or roll attempt to do...